If you've ever wanted to command a fleet of Star Destroyers as they bring freedom to the Galaxy by blowing up Rebel fighters, or take the role of an entree-based Rebel Commander and skillfully guide your fleet into yet another trap, this is the video game for you. Except it isn't, because you'll never get to play it.
Arthur Nishimoto's Fleet Commander was developed at the University of Illinois at Chicago's Electronic Visualization Laboratory (EVL) and runs on a 20-feet wide 16 megapixel LCD multi-touch wall.
The exceedingly kick ass looking multiplayer game, "explores how a real-time interactive strategy game that would typically rely on complex keyboard commands and mouse interactions be transferred into a multi-user, multi-touch environment."
Fleet Commander is able to use all of the Star Wars ships and sounds because it was made for a student project, which means none of us will ever get to play it.
Via Topless Robot (via Kotaku).